The game does what its trying to do excellently, and knowing Valve it’ll continue to improve until release. If you like MOBAs and you like good shooter mechanics, you’ll most likely enjoy this game.
Migrated from https://lemmy.one/u/priapus
The game does what its trying to do excellently, and knowing Valve it’ll continue to improve until release. If you like MOBAs and you like good shooter mechanics, you’ll most likely enjoy this game.
streamers don’t owe playing a single game forever to their viewers. If you like the streamer you can follow them to another game, or you can find someone else to watch. It’d be very strange to expect someone to play to not play the game they enjoy most just because you subscribe to them on twitch, especially when you can stop subscribing whenever.
You can always use builds that don’t rely much on active items. I rarely buy more than 2.
NGL losing your guardian the first time you back is a skill issue. Maybe if the entire enemy team rotated to your lane. It usually takes at least 2 retreats to lose your guardian. More if you’re playing with your lane teammate correctly and using your speed boost at the right times.
I don’t think it’s people that can’t get into MOBAs, it’s people that enjoy good movement and shooting mechanics, while also enjoying MOBA mechanics, which a lot of people fall into. I can also say for certain that SMITE will not scratch the itch of people who want good movement and shooting similar to a traditional shooter.
Because something is an FPS it can’t be groundbreaking? FPS is an incredibly wide genre, something being an FPS does not mean it cant be doing new incredible things.
Not that I’m saying this game is groundbreaking, it isn’t, but it is a really excellent fusion of two of the most popular genres in the world.
If you’re referring to what I think you are, it was surrounding ‘streaming rules’ for the game.
Competition
Im fine with grinding in a lot of games, but I expect Rivals 2 to be multiplayer and competitive first. I don’t think it makes sense to make people have to grind for characters in a game where the main focus will be finding your main and playing online.
A Solo Leveling game recently released on mobile and it has very reasonable microtransactions from what I’ve seen. This could be similar.
That does make sense. I’ve mainly used gyro on PC, where Steam Input lets you change the sensitivity per game.
I mostly play on a Steam Deck, which lets you use it on most games by emulating a mouse. I played through GTA5 and some other shooters with it. On switch, the others I know of are Splatoon 2 and Overwatch 2 (I think)
IMO it is definitely very superior. If you practice enough you can get pretty close to the precision and speed of a mouse for small movements.
I believe they work on the main console interface, but the majority of games don’t implement support, especially FPS games due to the advantage they offer.
You already can’t use those on these systems though
It already doesn’t have PC crossplay, why not just disable console crossplay, or use the same input based matchmaking other games use, with gyro as an added input? Disabling a superior input is incredibly stupid and will lower the skill ceiling of the game, which is already going to be lower than on PC.
Looks like it allows that using ollama
Edit: according a couple issues, the flag that allows this is being ignored…
Both had optional software, and I only used the keyboard. The software didn’t have to be running for either to work, it was only to configure it and then it wrote the configuration to onboard memory. It was the generic mouse and keyboard input drivers provided by Windows that was blocked and it affected a pretty significant number of users.
Very true, I was using a 1080TI until a few months ago.
My point was that a game being from a common genre has nothing to do with its ability to innovate. Not sure where I implied that I was obligated to reply to you. I disagreed with your sentiment, so I shared my own opinion. It’s fine if you feel my comment was aimless, but I disagree.