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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I found a technique that worked well for me. I want to share with you and others, but I don’t want to come across as judging you in anyway. It’s hard to find great candidates of any sort. And I wouldn’t necessarily recommend my technique to every company, because it’s just not reasonable in all cases.

    I’ve found that the best way to get a good mix of people hired onto the team is to do more than hope that it happens.

    I had to get out to workshops, conferences, and meetups. Local universities had groups that I got in touch with. I had to make connections with the communities that I was looking to hire from. It was a lot of hard work.

    But once you’ve developed those connections, candidates roll in with surprising regularity for a long time. After two years I had a team of 10 great devs with a 50/50 split between genders and a huge range of background and cultures. It was the most fun team to work with and we made awesome stuff.


  • I play a lot of board games. And I own a lot of board games. Not all of my games get played very much, so I like to track each play and over time see which games are forgotten gems or which games I’d be best to just trade away.

    In the board game community, you might come across people talking about the “Friendless” metric of their collection. It’s a totally made up measurement, invented by a person with the user name Friendless. In that way, it’s like the Elo rating in chess and other games. I find it’s useful to know when I’m “done” with something that doesn’t really have an end, like playing board games. You can always play one more game.

    Friendless hypothesized that if you play a game 10 times, you’ve gained 90% of its remaining utility. So after 10 plays, you consumed 90% of the game play that game provides. After another 10 plays, you’re at 99%. By the time you reach 30 plays, you’ve consumed 99.9% of the game.

    You can do the same with games. Maybe the number of plays changes a bit. Maybe it’s not the number of plays, but the number of hours. I would say that games of Civ are like games of any other board game: 10 = 90% utility gained. Matches in COD, probably not the same.


  • I’ll totally agree that the author did not do a great job of stating their thesis plainly. However, I think that the article isn’t incoherent. The author is writing about why they are surprised and disappointed that France and the Olympics gave Tom Cruise a global spotlight. They claim he’s too much in bed with Scientology to make supporting him possible without supporting them. And they claim that France and french media should know better than to support Scientology.

    I think it’s a reasonable objection and I’m glad someone is objecting. Although, again, I agree that the article could have benefited from having that thesis clearly written from the start.









  • Seems like a solid article.

    I would have loved to see more said about the effort required to move from having traditional relationships to ENM relationships. Something about the article being a Dos and Don’ts makes me feel it’s targeted at newcomers, and having a healthy respect for how big that leap is could be really helpful.

    I found a ton of the information in Poly Secure by Jessica Fern to be just what I needed when I read it.







  • Thanks! It’s a really interesting topic and I was excited to learn more. But I’m not sure the writer offered much to support their explanation for why these tropical spices are so closely associated with winter time in the north.

    For example, I was underwhelmed by the “cinnamon is an antidiabetic, so it’ll help process all those sugary treats you’re eating over the holidays” fact. Does that really explain why cinnamon is associated with this season from a historical perspective? I can’t say for sure that past generations weren’t adding cinnamon to holiday foods because they knew it was an antidiabetic. But I’m going to continue doubting it until I see something persuasive.