My bootlicking family, who insists “we got our country back” but refuses to elaborate when I ask basic questions such as “from whom? How? What has materially changed?”
My bootlicking family, who insists “we got our country back” but refuses to elaborate when I ask basic questions such as “from whom? How? What has materially changed?”
That’s capitalism and it’s obsession with ever-increasing profits for you. Often times a video game company sees the most layoffs the year after a major release. Cutting expenditure such as employee salaries simulates profit.
The 19 that is face up is the check after modifiers are added. Your unmodified roll is 9 and you have a +10 modifier
Please give it a spin if you haven’t already. Game mechanics need not be constrained to die roll plus modifier. Probably my favourite mechanic is that your level of aptitude in a skill is repesented by the size of die you roll. Also, Savage worlds were doing rerolls for good roleplay in the form of bennies for a few years before D&D dreamed up advantage and inspiration.
I also love playing a Huckster in Deadlands. The poker hand mechanic to essentially perform wild magic is ridiculously evocative.
I’m really singing its praises here, but I really love the classless edge system of Savage Worlds. I’ve never come up against the problem I have with other RPGs where I have to force the mechanics to fit my concept. Want a plate armoured wizard? 2 edges, playable as a beginner character.
I have started doing that actually. I’ve moved over mainly to Call of Cthulhu, which has very fast and easy combat. I’ve had some great descriptions of combat manoeuvres that net a bonus die.
Someone after my own heart. Say what you’re going to say and I’ll decide the DC. Just say “please” and probably get a straight check DC 12-14. Insult the guard’s mother and children will likely get a DC of at least 15 and maybe disadvantage. Going above and beyond probably doesn’t require a roll and nets you inspiration.
Savage Worlds does this right with wounds. Anything under a great success leaves the character shaken, so that they must save of lose their turn. Every wound is a cumulative -1 on all rolls. 4 wounds and you’re out of the fight.
Turns put I’m a bit basic with my choice of Dragonborn Paladin (Oathbreaker Dark Urge). I’m a sucker for charisma classes that can hit like a truck.
I’m hoping for some unique interactions as a tiefling next time around.
I need a HD train suplex.
You know you’re never going to get any hard evidence other than surface-level stuff that they can get from their bigot blogs, because bigots hate actually engaging with media.