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Joined 1 year ago
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Cake day: June 10th, 2023

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  • The manipulative tactics listed in the article:

    • Consumers cannot see the real cost of digital items, leading to overspending: the lack of price transparency of premium in-game currencies and the need to buy extra currency in bundles pushes consumers to spend more. In-game purchases should always be displayed in real money (e.g.: Euro), or at least they should display the equivalence in real-world currency.
    • Companies’ claims that gamers prefer in-game premium currencies are wrong: Many consumers find this unnecessary step misleading and prefer buying items directly with real money.
    • Consumers are often denied their rights when using premium in-game currencies, tied to unfair terms favouring game developers.
    • Children are even more vulnerable to these manipulative tactics. Data shows that children in Europe are spending on average €39 per month on in-game purchases. While they are among the ones playing the most, they have limited financial literacy and are easily swayed by virtual currencies.

  • I had to create an account on a government website. The website didn’t list a character limit so I used a password manager to generate a 32 character password. My account was created but I couldn’t log in. I used the “forgot my password” option and I received an email of my password in plain text. I also noticed why I couldn’t log in. The password was truncated to just 20 characters. Brilliant website! Tax dollars at work!






  • Lol @ the Gearbox CEO defending the DLC

    My favorite artists, performers, and entertainers have all made things I didn’t like so much. It’s cool. When artists have a miss, that’s when they need fans the most to root them on so they are motivated to keep creating. I don’t know if I will ever make anything again that you like, but wouldn’t it be better for you to have that chance to decide than for artists to never create again after a marketplace miss?

    This isn’t his game. He bought a game other people created and then made a shitty DLC, probably in an effort to cash in on the name and success of the original. That’s not what artists do, that’s what out of touch CEOs do.




  • What is there not to trust? There are lots of disassemblers for binary files. Ghidra just comes with tools to make analyzing the resulting assembly code easier by doing things like graphing the jumps in code, allowing the user to give custom names to variables and functions, and attempting to convert the assembly into C code.

    It would make sense that the NSA spends a lot of time reverse engineering programs. Not all hackers share their exploits publically, so one way to find unpublished exploits is by reverse engineering viruses and malware to find out what vulnerabilities are being exploited.